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Nicolas Reinhard
Technical & VFX Artist
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Tech Art
Drawing
3D Modeling
Real Time AO From Height Shader (4 Texture Samples only) - In Unity Shader Graph
Real Time Water Flow Shader From Heightmap - Using Unity Shader Graph
Black Hole & Accretion Shapes VFX - Using Unity VFX Graph
Parallax Occlusion Mapping Shader For Curved Surfaces | In Unity Shader Graph
SciFi Radar Shader - Using Unity Shader Graph
Nodevember In Unity Shader Graph
Screen Space Global Illumination Shader For Unity | Super Optimized
Procedural Animated Croissant Shader - In Unity
Procedural Animated Lollipop Shader - In Unity
SciFi Holographic Animated Parallax Display Shader - In Unity
Procedural Animated SciFi Bread Shader - In Unity
Cell's Technical Art - Real Time Strategy Game - Made With Unity
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